In responding to fan enthusiasm, Syclonix replied, 'I'm glad people are so excited by this mod in development. RELATED: Skyrim Special Edition Mod Makes NPCs Call the Dragonborn by Name
In that case, the player gets a notification that they failed the mission and the debuff is removed automatically. They also explained some of their failsafe, such as ensuring players aren't stuck with a debuff should someone or something else kill their nemesis before they can reach them. Syclonix confirmed the Nemesis system works on creatures as well as humanoid enemies, including Skyim's iconic dragons. Syclonix stated they have the majority of the major systems in place, and now it is just a matter of 'polishing the framework' before they begin 'fleshing out the content,' such as nemesis titles and buffs/debuffs. Other fun aspects include a more dimensional interaction with the nemesis that includes 'special flavour text' to create more unique interactions. Other features of the mod include the ability for enemies to take the player's gear and use it after defeating them, a quest marker for players to find their enemy after being defeated and the ability to respawn instead of dying and waiting for the loading screen.
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